EEVO, a startup powering VR apps for the BBC and others, raises $1.3M

EEVO‘s objective, in the text of co-founder and CEO Alejandro Dinsmore, is “democratizing the development and supply of immersive encounters.”

In other text, the Brooklyn startup aims to support publishers and other material creators construct virtual reality encounters for smartphones devoid of creating a massive financial investment. In point, to use EEVO’s “Composer,” they only will need 360-degree online video and other media belongings — no programming demanded.

EEVO initial elevated $1 million in angel funding in 2015. Due to the fact then, it participated in Techstars NYC and not long ago closed a further $1.3 million in funding from Eagle Advisors, FundersClub, 37 Angels and other people.

It also offered the technology driving the new Taster smartphone app from the BBC, which delivers virtual reality encounters tied to BBC shows like Planet Earth II.

“The technology EEVO offer for our BBC Taster VR app for Iphone and Android tends to make producing interactive 360 online video a lot less difficult than it has been before,” explained BBC Senior Solution Manager David Johnston in a statement. “The Composer window is easy ample that a material producer can use it but has ample complexity that we can try out thrilling new formats for the medium.”

Dinsmore explained that publishers like the BBC are considerably less centered on attracting a substantial audience for their VR initiatives, and more on observing how men and women answer as they experiment. And when which is the objective, it tends to make considerably less sense to devote hundreds of countless numbers of bucks on a one venture — as an alternative, publishers will need to obtain applications that make it possible for them to produce VR material swiftly and regularly.

“One of the fascinating shifts that we see in the ecosystem is the alignment involving expectations and reality is significantly closer,” Dinsmore explained.  “People are hunting to construct an inside capability about producing powerful encounters in VR and AR, somewhat than hoping to get 1 million downloads of a VR app.”

Source hyperlink

Leave a Reply

Your email address will not be published. Required fields are marked *