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Disruptor Beam’s ‘Walking Dead: March to War’ puts you in the middle of a zombified Washington, D.C.


Disruptor Beam has previously made game titles dependent on Star Trek and Recreation of Thrones. Next up is The Strolling Dead, with the start of The Strolling Dead: March to War.

To construct the game, which was initially introduced previous calendar year, the company partnered with Strolling Dead creator Robert Kirkman’s Skybound Leisure. That signifies the game is technically an adaptation of the comics, but the environments and issues really should truly feel rather common to Tv set lovers, also.

Not that this is the initially cellular game to adapt the ubiquitous zombie franchise — Telltale has released various, critically acclaimed Strolling Dead journey titles, whilst Scopely’s received The Strolling Dead: Highway to Survival.

Continue to, I was quite impressed by what Disruptor Beam CEO Jon Radoff demonstrated for me. March to War can take location in the identical zombie-overrun United States as the comics — in this case, Washington, D.C.

The group made what Radoff mentioned is a 20-sq.-mile map of the town. In other text, it’s a major map, but it also has heaps of detail, permitting you to realize landmarks like the White Household, and even to place particular person walkers (a.k.a. zombies) transferring throughout the landscape.

Walking Dead screenshot

You can also interact with characters from the comics like Rick and Negan by introducing them to your council, where they’ll recommend you on your subsequent shift.

And as in the comics, the walkers present a threat, but the more substantial danger comes from other people. March to War is a multiplayer knowledge that enables you to sort alliances with other gamers (you will have a rather challenging time making an attempt to survive on your personal, Radoff mentioned), and then start raids and assaults on other communities.

The Strolling Dead: March to War is out there for free of charge on iOS and Android. Radoff mentioned the start displays the identical philosophy that Disruptor Beam made use of with Recreation of Thrones Ascent and Star Trek Timelines — the intention is to earn more than the most passionate lovers of the franchise, and then develop outward from there.

Radoff mentioned this is also happening as the owners of preferred enjoyment franchises ever more see game titles as a way to continue to be connected to lovers, not just to make a fast buck.

“Nothing engages an audience like a extended-operating game,” he mentioned. “What we construct are MMOs that are basically built to engage individuals for quite a few, quite a few decades.”


Showcased Image: Disruptor Beam

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